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October 28, 2007

3D Modeling and Animation

3D Modeling and Animation: : Synthesis and Analysis Techniques for the Human BodyProduct Details

  • Hardcover: 350 pages
  • Publisher: IRM Press (March 22, 2005)
  • Language: English
  • ISBN-10: 1591402999
  • ISBN-13: 978-1591402992
  • Book Description
    3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body covers the areas of modeling and animating 3D synthetic human models at a level that is useful to students, researchers, software developers and content generators. The reader will be presented with the latest, research-level, techniques for the analysis and synthesis of still and moving human bodies, with particular emphasis in facial and gesture characteristics.

Computer Animation: Algorithms and Techniques (The Morgan Kaufmann Series in Computer Graphics)Product Details

  • Hardcover: 560 pages
  • Publisher: Morgan Kaufmann; 1st edition (September 4, 2001)
  • Language: English
  • ISBN-10: 1558605797
  • ISBN-13: 978-1558605794
  • Amazon.com
    What many digital animators fail to realize is that someone needs to make the software that’s used to bring images to life. Without the tools, the ideas can never be materialized. In Computer Animation: Algorithms and Techniques, the concepts and formulas used behind the scenes and under the hood of contemporary animation software are clearly explained for the programmer and the technical director.
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Digital Character Animation 3 ([digital])Product Details

  • Paperback: 320 pages
  • Publisher: New Riders Press (April 12, 2006)
  • Language: English
  • ISBN-10: 0321376005
  • ISBN-13: 978-0321376008
  • Book Description
    Whether you’re creating animation for television, advertising, games, or multimedia, [digital] Character Animation 3 can help you bring your imagination to life. In this updated classic, both newcomers to digital animation and old hands looking to hone existing skills will find essential techniques for creating lively, professional-quality animation that are applicable to any software application. Combining the fundamentals of modeling, rigging, and animation with advanced-level information on characterization, directing, and production management, author George Maestri has created an essential resource for digital animators.
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After Effects and Photoshop: Animation and Production Effects for DV and Film, Second EditionProduct Details

  • Paperback: 364 pages
  • Publisher: Sybex; 2 Pap/Cdr edition (March 13, 2006)
  • Language: English
  • ISBN-10: 0782144551
  • ISBN-13: 978-0782144550
  • Book Description
    “Jeff Foster has created the one indispensable and definitive production guide to two of the world’s greatest symbiotic tools: After Effect and Photoshop.”
    —Jack H. Davis, coauthor, the Photoshop Wow! books and How to Wow: Photoshop for PhotographyNothing beats the tight synergy of After Effects and Photoshop for creating professional-level effects, and nothing beats this book for showing you how Hollywood professionals really use these programs.
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October 28, 2007

3ds Max 8 Bible

3ds Max 8 BibleProduct Details

  • Paperback: 1250 pages
  • Publisher: Wiley; Pap/Cdr edition (April 10, 2006)
  • Language: English
  • ISBN-10: 0471786187
  • ISBN-13: 978-0471786184
  • Book Description
    If 3ds Max 8 can do it, you can do it too…

    Spark your creativity with the world’s most popular animation software and the detailed instruction in this power-packed book from an industry expert. If you’re new to 3ds Max, jump right in with a Quick Start program that will have you modeling and rendering a complete image your first day. Experienced users, discover exciting new Max 8 features such as a new module for hair and fur, a new cloth system, and much more. This comprehensive book covers every feature, and it’s loaded with professional techniques and full color examples to inspire you.
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3ds Max Animation with BipedProduct Details

  • Paperback: 304 pages
  • Publisher: New Riders Press; Pap/Cdr edition (March 9, 2006)
  • Language: English
  • ISBN-10: 0321375726
  • ISBN-13: 978-0321375728
  • Book Description
    3ds Max is a leader in 3D animation for game development, design visualization, and visual effects and enables users to outperform the competition when it comes to high-volume visual effects production. From 3D storyboards and digital matte paintings to realistic digital environments, believable characters, and impressive crowds, this all-in-one software is professional and fast!
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October 28, 2007

3DS Max Lighting

3DS Max LightingProduct Details

  • Paperback: 950 pages
  • Publisher: Wordware Publishing, Inc.; Pap/Cdr edition (January 25, 2005)
  • Language: English
  • ISBN-10: 155622401X
  • ISBN-13: 978-1556224010
  • Book Description
    This book teaches lighting theory and introduces the lighting tools in 3DS MAX. Coupled with numerous practical examples, this book will have a beginner lighting like a pro.

    About the Author
    Nicholas Boughen is a Senior Visual Effects artist working in Vancouver, British Columbia, Canada. He has worked as Lead Lighter in television and film. Nicholas has worked on countless television commercials, pilots, and mini-series including Dead Like Me, Aftershock: Earthquake in New York,

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Foundation 3ds Max 8 Architectural VisualizationProduct Details

  • Hardcover: 584 pages
  • Publisher: friends of ED (April 24, 2006)
  • Language: English
  • ISBN-10: 1590595572
  • ISBN-13: 978-1590595572
  • Book Description
    In this book you’ll learn:

    • How to model an architectural scene and create stunning materials that breathe life into your projects
    • How to use real-world photometric lights and global illumination to achieve photorealism
    • Efficient project workflow and scene assembly
    • Tips and tricks for the production environment that would take years to learn the hard way
    • How to market your services to prospective clients
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3D Lighting: History, Concepts, and Techniques (With CD-ROM) (Graphics Series)Product Details

  • Hardcover: 489 pages
  • Publisher: Charles River Media; 1st edition (January 15, 2000)
  • Language: English
  • ISBN-10: 1584500387
  • ISBN-13: 978-1584500384
  • Amazon.com
    The majority of computer graphics books are either too general or too application-specific. The field of 3-D computer graphics possesses tremendous depth, and any aspect of it is worthy of a focused career. In large studios, artists concentrate on just one phase of production, be it modeling, texturing, animation, or rendering. If you’re interested in learning about the field from this perspective, read 3-D Lighting: History, Concepts & Techniques. It’s a pleasure to peruse, because it shares the large-studio focus.
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The MEL Companion: Maya Scripting for 3D Artists (Graphics Series)Product Details

  • Paperback: 468 pages
  • Publisher: Charles River Media; 1 edition (April 30, 2003)
  • Language: English
  • ISBN-10: 1584502754
  • ISBN-13: 978-1584502753
  • Book Description
    The Maya Embedded Language, or MEL, is the very foundation of the Maya application: it’s what makes it so powerful. And, if you know MEL, you can make Maya work more efficiently for your own projects. Whether customizing the workspace, modifying the tools that already exist, or creating new tools, an artist versed in MEL is ready to exploit the true power of Maya. The problem is that MEL can be very intimidating to artists and other non-programmers.
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October 28, 2007

Essential LightWave 3D 8

Essential LightWave 3D 8Product Details

  • Paperback: 612 pages
  • Publisher: Wordware Publishing, Inc.; Pap/Cdr edition (March 25, 2005)
  • Language: English
  • ISBN-10: 1556220820
  • ISBN-13: 978-1556220821
  • Product Dimensions: 8.8 x 5.9 x 1.5 inches
  • Book Description
    Provides a comprehensive tutorial to this popular 3D animation and modeling software popular not only in animation, cartoons, but television and computer games.

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October 28, 2007

Maya Character Creation

Maya Character Creation: Modeling and Animation Controls, First EditionProduct Details

  • Paperback: 408 pages
  • Publisher: New Riders Press; 1st edition (September 5, 2003)
  • Language: English
  • ISBN-10: 0735713448
  • ISBN-13: 978-0735713444
  • Book Description
    A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling and Animation Controls’ author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this book a “must-have”!
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Product Details

  • Paperback: 471 pages
  • Publisher: Wordware Publishing, Inc.; Pap/Cdr edition (December 25, 2004)
  • Language: English
  • ISBN-10: 155622253X
  • ISBN-13: 978-1556222535
  • Volume 1: Modeling & Texturing explains the process of creating 3D characters.Character design, modeling, and texturing are the fundamental building blocks of character animation. This book guides you through creating two characters, explaining the techniques for every step of the process including subpatch modeling, UV mapping, surfacing, and image mapping.

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LightWave 3D 8 Cartoon Character Creation, Volume 2: Rigging & Animation (Wordware Game and Graphics Library)Product Details

  • Paperback: 417 pages
  • Publisher: Wordware Publishing, Inc.; Pap/Cdr edition (September 25, 2004)
  • Language: English
  • ISBN-10: 1556222548
  • ISBN-13: 978-1556222542
  • Book Description
    Volume 2: Rigging & Animation follows on directly from Volume 1, explaining the process of preparing characters for animation. Proper rigging and animation preparation is vital for creating characters that can truly act and make an audience believe they are living, emotive beings. Volume 2 guides you through multiple rigging techniques, including bipeds and quadrupeds, advanced and alternate animation controls, and using dynamics for clothes and secondary motion, and includes a comprehensive explanation of facial animation.

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LightWave 3D 8 Character AnimationProduct Details

  • Paperback: 496 pages
  • Publisher: Wordware Publishing, Inc.; Pap/Cdr edition (November 25, 2004)
  • Language: English
  • ISBN-10: 1556220995
  • ISBN-13: 978-1556220999
  • Book Description
    Updating what has been called one of the best books onanimation by top Disney animators, this new book includes even more pre-rigged models, discussion of the new animation tools found in LightWave 3D 8, and the fastest way to do dialogue and facial performance.

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