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Digital Character Animation 3 ([digital])Product Details

  • Paperback: 320 pages
  • Publisher: New Riders Press (April 12, 2006)
  • Language: English
  • ISBN-10: 0321376005
  • ISBN-13: 978-0321376008
  • Book Description
    Whether you’re creating animation for television, advertising, games, or multimedia, [digital] Character Animation 3 can help you bring your imagination to life. In this updated classic, both newcomers to digital animation and old hands looking to hone existing skills will find essential techniques for creating lively, professional-quality animation that are applicable to any software application. Combining the fundamentals of modeling, rigging, and animation with advanced-level information on characterization, directing, and production management, author George Maestri has created an essential resource for digital animators.
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3ds Max Animation with BipedProduct Details

  • Paperback: 304 pages
  • Publisher: New Riders Press; Pap/Cdr edition (March 9, 2006)
  • Language: English
  • ISBN-10: 0321375726
  • ISBN-13: 978-0321375728
  • Book Description
    3ds Max is a leader in 3D animation for game development, design visualization, and visual effects and enables users to outperform the competition when it comes to high-volume visual effects production. From 3D storyboards and digital matte paintings to realistic digital environments, believable characters, and impressive crowds, this all-in-one software is professional and fast!
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October 28, 2007

Maya Character Creation

Maya Character Creation: Modeling and Animation Controls, First EditionProduct Details

  • Paperback: 408 pages
  • Publisher: New Riders Press; 1st edition (September 5, 2003)
  • Language: English
  • ISBN-10: 0735713448
  • ISBN-13: 978-0735713444
  • Book Description
    A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling and Animation Controls’ author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this book a “must-have”!
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LightWave 3D 8 Character AnimationProduct Details

  • Paperback: 496 pages
  • Publisher: Wordware Publishing, Inc.; Pap/Cdr edition (November 25, 2004)
  • Language: English
  • ISBN-10: 1556220995
  • ISBN-13: 978-1556220999
  • Book Description
    Updating what has been called one of the best books onanimation by top Disney animators, this new book includes even more pre-rigged models, discussion of the new animation tools found in LightWave 3D 8, and the fastest way to do dialogue and facial performance.

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Thinking Animation: Bridging the Gap Between 2D and CGProduct Details

  • Paperback: 368 pages
  • Publisher: Course Technology PTR; 1 edition (June 16, 2006)
  • Language: English
  • ISBN-10: 1598632604
  • ISBN-13: 978-1598632606
  • Book Description
    Learn how to think before you animate. Thinking Animation is a one-of-a-kind book that emphasizes how artists can use traditional animation techniques and principles with the computer generated animation technology of today. Written by seasoned animators with experience in both 2D and CG, Thinking Animation is an exquisite guide aimed at experienced animators; however, the skills taught within are still accessible and valuable to the novice animator.
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Stop Staring: Facial Modeling and Animation Done RightProduct Details

  • Paperback: 368 pages
  • Publisher: Sybex; 2 Pap/Cdr edition (May 7, 2007)
  • Language: English
  • ISBN-10: 0471789208
  • ISBN-13: 978-0471789208
  • Amazon.com
    Lips, brows, frown lines–they’re all in motion in an expressive face. Stop Staring analyzes facial structures and movements and shows animators how to enliven the faces of their characters. The author, whose own handsome head (in modeled form) graces the cover, is an experienced animator currently working on The Sims.
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